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79. Re: Layoffs at id Software Jan 12, 2012, 11:18 D-Rock
 
Jerykk wrote on Jan 11, 2012, 23:39:
id made Q3 a multiplayer-only game because multiplayer was always the best and most popular part of the series. Why waste time with a generic and forgettable single-player campaign which nobody will care about? id tried that with Doom 3 and it didn't end very well. Same could be said of RAGE. If id were smart, they'd go back to multiplayer-only games, preferably PC-exclusives.

Amen.

There's a lot to be said for the 'easy to pick up, easy to put down' multiplayer games. Deathmatch and its team-based derivatives have always been popular. I'd argue that the genre is the 'original' internet based multiplayer game and it's stayed popular for a good reason (just look at Quake Live).

'Quake Team Arena 2' or something similar to that would have probably been a better showcase for the new engine (I wish I could say how well id tech 5 works for multiplayer, but I haven't even had a chance to play it yet). Anyone else agree? id has done deathmatch really well since Doom. The hardcore deathmatch players tend to not care about texture quality so maybe there's a niche for it. I really want to see what the modding community will come up with for multiplayer since id obviously hasn't. A team-based Mad Max mod could be really cool!

Thanks for reminding me of how fun just a simple game of deathmatch can be. I got married a couple of years ago and have wasted too much money on single player games since my time goes into more important things. Heck, I don't think I've even finished a single player game since Half-Life (yeah, pretty sad huh?) so maybe I need to go back to old school
 
 
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