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63. Re: Diablo 15 Year Anniversary Website - Diablo III Jan 10, 2012, 08:55  Peeling 
 
GrenadesNHam wrote on Jan 9, 2012, 19:34:
The current design involves minimal client side calculations. From my knowledge, Blizzard servers control much of what happens to prevent exploiting and cheats and protection of the economy (which I hope this time is meaningful and intact, (less of the rune/soj market bs.)

Things like monster spawn and movement, loot drops, toon position checking, and more are communicated to you from the serv, not done by your machine.

This is false.

The Blizzard servers duplicate what your machine does. Your machine then sends what it thinks has happened to the server, and if they agree, you're allowed to keep playing. If they disagree it's because you've hacked the game somehow, so they disconnect you. Trading between players is always done using the server's version of events, so even if you hack the game to play offline, you cannot sell anything you collect because the server won't agree that you have it.

Blizzard implemented it this way because it's completely lag-free. Your computer isn't waiting for anything from the server.
 
 
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