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57. Re: Diablo 15 Year Anniversary Website - Diablo III Jan 6, 2012, 09:34 Verno
Actually, the FACTS are that in the US 60%+ have broadband access. 37% of those that do not said "not interested", 26% said "too expensive" and 18% said "no computer". These numbers are 2 years old, the numbers with broadband will have only increased in that time.

Doesn't really say much though is the problem. The quality of the connection the person has is a lot more telling, particularly when you're trying to evaluate potential interruption in things that requiring ongoing sessions instead of just intermittent usage.

Many people are left with a single oversold internet provider, the majority might have a second choice and rural areas are frequently left with satellite/wireless providers. It'd be great if we all had Verizon FTTH and didn't need to worry about minor problems messing with a game we're playing but that's a fantasy. The reality is that there have been more than enough problems and examples related to ongoing DRM to make a case that it should be avoided for non-multiplayer games.

I have a pretty stable connection and I believe that Blizzard designs quality products but this worries me a bit. I also wonder how the future bolds for the non-MMO side of the Warcraft franchise going forward. I don't really believe every game needs to have an online component check regardless of broadband penetration. There's no real design purpose for it, the anti-piracy implications are small judging by how quickly SC2 was pirated and I have yet to hear anyone make a convincing argument. "U ALL GOTS INTERNET, DEAL WITH IT" doesn't really tell me why it should be there other than to inconvenience me.

This comment was edited on Jan 6, 2012, 09:47.
Playing: XCOM 2, Diablo 3
Watching: American Crime, Regression
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