Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

65. Re: Star Wars: The Old Republic Bans Follow-up Jan 4, 2012, 01:58 Bhruic
Hogwash, sir! It's easily and quickly remedied. Just have a high level mob spawn with the containers and tether them to it. Or just put a minimal level cap on them. Problem solved.

Again, it's not that there aren't solutions to the problem. There are plenty, of which the one you posted is certainly one (although I understand that area is supposed to be a pvp zone, isn't it?). The problem is that you can't just plop that into a game like this in a quick patch. MMOs don't get "quick patches". You can't put something like that on a live server without tested it. A testing procedure that will take quite a while. That's just how MMOs work, which is a good thing, as untested patches often have unintended consequences.

So in the meantime, rather than have people able to continually exploit the system, they are giving warnings and temp-bans. The most reasonable solution to the problem.
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.


Blue's News logo