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6. Re: Torchlight II Trailer Dec 17, 2011, 20:13 Bucky
Krovven wrote on Dec 17, 2011, 19:27:
I recently played through the D3 beta, the Skeleton King dungeon was pretty good, everything up to that point was fairly boring. There just arent enough monsters, the ones that spawn out of the walls, statues, etc, the animations take so long for them to become active they pose no threat whatsoever, and when 75% of the monsters are like this, makes combat very boring.

The monsters also seem to have a very short aggro radius, and often they wouldnt attack me at all. If they did aggro and I ran away for 20ft they would stop chasing. So rounding up a big stack of monsters to fight was impossible. Yawn. Back on the lack of monsters, there were often times that I'd be walking through room after room and it was just destructible environment stuff and never a monster. Felt like I was playing one of those hidden objects games.

D3 looks great and sounds great, but the (lack of) skill/stat progression and combat are simply boring.

The beta content is the starting area only, it's intended to be easy while players get a handle on the game. As such, monsters are sparse, aggro range is limited, and monster skills are limited. There are numerous threads on that very point. Judging D3 based on the limited area that we have is a mistake.

Now, judging it based on other qualities is another story. The amount of server interaction that's required by the game is quickly making D3 drop on my list. If you have 200+ms lag it's visible in almost every interaction you have on the screen (combat, looting, storage, etc). It completely ruins the game feel, in my opinion.

I'm also rather underwhelmed by the art direction. Torchlight 2 just looks better, to me. As it stands, Torchlight 2 is a Day 1 purchase and D3 will wait for a sale.
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