Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

43. Re: GSC/S.T.A.L.K.E.R. 2 Statement Monday Dec 11, 2011, 16:15 theyarecomingforyou
 
StingingVelvet wrote on Dec 11, 2011, 16:11:
I've been PC only for 20+ years and have never got the FOV thing either. And most of the time when I up the FOV in a game it makes it look really zoomed out and fish-eyed.

In Skyrim for example, I see people suggesting 90 and even higher... insanity, it looks like you're looking at the world through a coke bottle. I did up it to 75 to match Morrowind and Oblivion, but I could easily live with the default.
Indeed. I played around with the FOV in Skyrim but settled on 75, as I didn't think it looked right when I went higher. I know people argue there's mathematics / science behind it but it seems incredibly subjective to me. And as I pointed out before, many people objected to the FOV in HL2 and that clearly wasn't influenced by console as it was PC only (it was only ported to the X360 2yrs after release) and Valve carefully considered the FOV of the game.
 
Avatar 22891
 
SteamID: theyarecomingforyou
Star Citizen: Blue's News
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

.. .. ..

Blue's News logo