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41. Re: GSC/S.T.A.L.K.E.R. 2 Statement Monday Dec 11, 2011, 15:44 Retired
theyarecomingforyou wrote on Dec 11, 2011, 14:28:
xXBatmanXx wrote on Dec 11, 2011, 13:47:
FOV is important because majority of people now use WS monitors. It wasn't AS important when we used 4:3 square huge things
You say that as if all games aren't developed with widescreen in mind, which they are - the FOV they use is deliberate. Anyway, I don't see why we're even arguing about this. I have already stated I'd like to see all developers include an option for FOV - even if it's buried away in advanced settings - and include some sensible restrictions for competitive multiplayer games. And that means all games should support EyeFinity properly (does nVidia have a name for their version of the technology?).

I have a hard time believing that they do that on purpose. The reason it is there is because the majorty of them are developing for a console - which also doesn't make sense (as most people have a WS main tv also). Most console games really feel like you are using 1 eye (best way for me to describe it). It just makes no sense.

If it feels like a tunnel and everything is "zoomed" in, I instantly go to google and look for a FOV fix.
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