xXBatmanXx wrote on Dec 11, 2011, 13:47: FOV is important because majority of people now use WS monitors. It wasn't AS important when we used 4:3 square huge things
You say that as if all games aren't developed with widescreen in mind, which they are - the FOV they use is deliberate. Anyway, I don't see why we're even arguing about this. I have already stated I'd like to see all developers include an option for FOV - even if it's buried away in advanced settings - and include some sensible restrictions for competitive multiplayer games. And that means all games should support EyeFinity properly (does nVidia have a name for their version of the technology?).