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17. Re: GSC/S.T.A.L.K.E.R. 2 Statement Monday Dec 10, 2011, 20:55 theyarecomingforyou
Mad Max RW wrote on Dec 10, 2011, 19:46:
Narrow FOV as a gameplay feature is a total fabrication. For most PC gamers it's as essential as vertical sync, turning on/off mouse acceleration/smoothing, and screen resolution.
Really? You think that "most" PC gamers are concerned by FOV? The only people that seem to moan are those, like yourself, that are affected by motion sickness. As I said, I think it should be an option for all FPS games but it's far from "essential"; it would be as ridiculous as arguing that all games should support 10bit per-colour.

FOV is a preference. Most recent games default to a much lower FOV than games from 10yrs ago. Don't forget, people complained about Half-Life 2 because it had an FOV of 75. Personally I don't like the warping of higher FOVs, which is actually why developers use lower FOVs. Valve discusses exactly why they use that FOV here. Developers don't just pick low FOVs to piss people off; nor is it because of cross-platform development (HL2 was PC only until it was ported to X360 years later), despite what people might say. People even complained about the FOV in STALKER as well (even CoP).
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