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20. Re: Blink Dec 3, 2011, 18:30 nin
On the surface, it really looked like a fun game, and I think I logged around 10 hours before I quit. The implementation just ending up was delayed once, and I can't help but wonder if delaying it again might have given them the extra time to polish things a bit more. But post launch support seemed to be pretty minimal.

Thanks for pointing that out as I missed it. That was pretty fucking awesome.

I missed it at first also. I've always loved that song, and it's hard not to howl along with it sometimes.
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