eunichron wrote on Dec 1, 2011, 17:46: Then there seems to be a disconnect in GPU design and game coding then, because it is pretty ridiculous that new drivers are required for individual game releases. It calls into question why there are even standardized APIs if none of them work on the hardware that supposedly meets, and supports, those standards.
I completely agree. It's a very inconvenient thing to do. I'm not sure it's ATI's or nV's fault. It might be the DirectX driver/API model that is to blame. In other words, it could be Microsoft's fault due to poor design of DirectX.
When both ATI and nVidia are having these problems, I tend to think it's not entirely their fault for this situation. I'm sure there are hundreds of thousands of gamers who avoid PC gaming for this one issue.
I also think it's too easy to blame ATI for these problems. It looks to me like they are trying to keep people happy with new drivers. Hopefully one day we can ditch this constant driver updating.