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27. Re: Skyrim and D3D Antilag Nov 28, 2011, 05:26 ForgedReality
 
Kastagir wrote on Nov 28, 2011, 03:01:
ForgedReality wrote on Nov 27, 2011, 23:40:
I haven't had input lag either, but in some indoor areas, where the framerate hits triple digits, that's where horizontal and vertical mouselook gets wonky for some reason.

I run ultra settings (with some ini tweaks to make it look even better), and before the 4gb loader for Skyrim came along, I would get the dreaded purple textures and fairly frequent crashes. I hope that gets fixed in the next patch so everyone can stop complaining about crashing and stuff due to the game hitting the 2gb memory ceiling. If you're not crashing, it's because you're using lower settings, or you're running the large address aware loader. This shouldn't have made it past QA.

I'm not crashing and I'm not using any mods, injectors or excessive tweaks. I adjusted the INI to add tree shadows and allow arrows to hit things at max draw distance. That's about it, and I'm on Ultra settings with AA and FXAA enabled. I've seen less than 1 crash every 10-12 hours of play and I've never hit the 2GB limit. I'm also not sure how you're getting triple digit FPS unless you've disabled VSync. There was a reason Bethesda didn't provide an option to disable VSync.

I use a 24" widescreen CRT at 2304x1440@80hz. I run with vsync disabled as much as possible. No real reason for it to be on. Your card is always rendering frames whether or not you ever see them, so why not let its power be actually put to use?
 
 
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