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3. Detail tweaks Nov 11, 2011, 12:57 Creston
 
iBlurDeferredShadowMask=3

It improves the sharpness of the shadows and has a least effect on the performance so you may not see any FPS loss even when you have set it to high. You can set this value ranging from 1 3 (Low, Medium, High).

fTreesMidLODSwitchDist=0.0000

It improves tree LOD distance. You can change it to 10000000.0000 if you want to improve the LOD distance or keep it as it is.

fShadowLODStartFade=200.0000

It improves LOD distance of shadows. You can change it to 1000.0000′.

bTransparencyMultisampling=0

Change it to 1 to enable Transparency MS.

iWaterMultiSamples=0

It improves Water AA sampling. You can change it from 1 to 4 (Low, Medium, High, Ultra). Change it either to improve the eye candy or to improve the performance or find a good balance between two.

bTreesReceiveShadows=0

It improves the tree shadows You can change it to 1 to enable shadows on trees or keep the shadows disabled if you are looking to squeeze performance out of your machine.

bDrawLandShadows=0

It enables land shadows You can change it to 1 to enable land shadows. Again, shadows eat a lot of system resources and video card memory, keep it disabled if you are looking to squeeze performance.

fGrassMinStartFadeDistance=0.0000

It improves grass distance. Greatly effects performance. I have tested it up to 400.0000′ you can tweak it this variable either for graphics or performance.

iWaterReflectHeight=512 / iWaterReflectWidth=512

It improves Water Reflection Resolution, which obviously will use your system resources. You can either keep it as it is, if you want to improve the performance or even lower it. Or change both to 1024 for eye candy.

bMouseAcceleration=1 If you want to disable mouse acceleration, you can change it to 0. You will need to increase the mouse sensitivity in-game when you disable the mouse acceleration.

uiMaxSkinnedTreesToRender=20 If you are experiencing low textures and other textures related graphics issues, you can tweak this variable to improve texture and skin rendering. You can set this value to 40 to start with. Or keep it as it is, if you are looking to squeeze performance.

.

Additionally, you can add following ini tweaks at the end of the your SkyrimPrefs.ini file:
.

bUseWaterReflectionBlur=1 bReflectExplosions=1 iWaterBlurAmount=4 bAutoWaterSilhouetteReflections=0 bForceHighDetailReflections=1

The above five ini tweaks improve water rendering Again, you can keep either lower the value or set them as it is, to make water look gorgeous.

fBlockLoadDistanceLow=50000.0000 fBlockLoadDistance=125000.0000 fHighBlockLoadDistanceLow=20000.0000

If you want to improve mesh on long distance in Skyrim, add the above three ini tweaks at the end of the configuration file. These tweaks will improve the mesh distance.

Save the SkyrimPrefs.ini and exit. Start Skyrim and enjoy!

(Cheers to Vespera over on Reddit for these.)

Creston
 
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