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41. Re: On Take On Helicopters DRM; Demo Plans Nov 9, 2011, 23:11 Spaced
 
Dades wrote on Nov 9, 2011, 19:55:
Maybe you aren't paying attention because pretty much every DRM system ever conceived has been cracked, even the vaunted Ubisoft DRM with thousands of online checks and database code inserts. Once the game has shipped you can't go back and insert better DRM. This DRM doesn't work because it's not preventing piracy and only causes confusion, its that simple. DRM inconveniences people who spend money more than people who don't and the rest of the time it is mostly a worthless effort. The best DRM is a great multiplayer side, spend the time and money on that which will also make a better game for your customers.

Yup, you're not paying attention either, lol. Comments like this are actually pretty amusing. You bring up -other- DRM systems again, just like the others, refusing to even address the topic of -this- DRM system, boast about how they are all cracked, then proclaim DRM as worthless. Re-read the news blurb and the comments if you must. This DRM system worked in this instance, the pirate(s) could not play the game while the legal users could and the reduced functionality of the illegal version did not impact legal users at all. No inconvenience for the legal users who spent the money. This round went to the developer as a win. No hoops to jump through for the legal users and blocked access for the thieves. The only confusion it caused was for the pirates! lol

I suspect this will catch on based on the effectiveness, user friendliness for legal users, and just how mad and irrational it is making the pirates, lol. This method goes to show that while you can't go back and insert better DRM once a game has shipped, you can certainly come up with all kinds of time bombs and random triggers threaded throughout the game's code that can't possibly all be found or removed. It blocks pirating while giving the paying customer no hassles at all. It will likely just get bigger and better from here on out.
 
 
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