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16. Nov 8, 2011, 02:45 Scottso
Jerykk wrote on Nov 8, 2011, 02:28:
When you can take something like Mass Effect and turn it into Deer Hunter over a couple of sequels and still make your sales figures, that about says it all.

That's a bit of an exaggeration. Mass Effect was never much of an RPG to begin with. You couldn't sneak or talk your way through the game and the game as a whole was pretty linear. It was, above all else, a shooter. Granted, Mass Effect 2 dumbed down some of the RPG elements but again, the first game wasn't exactly a hardcore CRPG to begin with.

Back on topic, I'm not terribly surprised that the new game is going to be post-apocalyptic. A bit disappointing but I'm interested to see Bioware's take on the setting.

Not that I disagree with your general point or anything. I just thought your example was faulty.

I understand where you are coming from, however I would argue that Mass Effect was far more of a role-playing game than it's sequel(s). While the first one definitely catered to the FPS crowd, the true charm of it was that it also catered to the RPG crowd. Just because it was linear doesn't mean it wasn't an RPG. Your assumption that linearity has something to do with whether a game is an RPG or a FPS is flawed. There are a bazillion (technical term) RPGs that are very linear whether it be invisible walls or a dungeon that has visible ones in the history of RPGs.
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