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| 22. |
Re: Morning Previews |
Oct 29, 2011, 19:47 |
Jerykk |
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Personal opinion here, of course, but repairing weapons is never fun, in any game, to me. Regardless of whether it's supposed to be survival horror or 'old school' rpg or whatever, it just takes me away from doing the fun stuff, to do a menial, repetitive chore. The process of repairing stuff itself isn't particularly enjoyable, but the consequences of having degradation does add depth to the combat and force you to role-play.
A lot of game mechanics aren't particularly enjoyable in and of themselves. The mechanic of trading with a merchant or looting a container, for example. Or using a health kit. Or reloading your weapon. Or running out of ammo. Or taking damage. Or dying. However, what's important are the consequences of these mechanics and how they affect the experience as a whole. If a mechanic adds depth or challenge to a game, I tend to appreciate it. If a mechanic adds nothing or detracts from a game, I want it removed. Bethesda's implementation of degradation was flawed but instead of fixing it, they just removed it entirely, Bioware-style. |
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