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17. Re: Morning Previews Oct 28, 2011, 23:19 Jerykk
Kastagir wrote on Oct 28, 2011, 20:00:
At least in Fallout3 you didn't see bandits climbing out of the sewers in full glass/daedric armor and weapons (or whatever the FO3 equivalent would be - raiders in power armor and gatling lasers?).

Actually, I did see a raider with a gatling laser. I think it was only once, though. On the other hand, I also saw Super Mutants with sticks, which is equally ridiculous.

The removal of weapon/armor degradation is welcome, since it always felt like it was only there to justify the armorer skill.

Except weapon and armor degradation actually promotes tactical combat. If you're using a low durability weapon, you'll want to focus on calculated, high-damage strikes, like backstabs, and if you have a low durability armor, you'll want to avoid getting hit altogether. Conversely, if you high durability weapons and armor, you can just wade into battle. As such, degradation adds long-term consequences to the choices you make in battle. Unfortunately, this didn't work very well in Oblivion because of the level scaling. Once you reached the higher levels, it took you like 10 minutes of spamming attacks to kill a basic goblin.

On an unrelated note, I'm really surprised they haven't combined the Light Armor and Heavy Armor skills into a single Armor skill yet. They've basically done that with weapons and attributes. I'm guessing they'll do it in the next game.

This comment was edited on Oct 28, 2011, 23:36.
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