Jerykk wrote on Oct 13, 2011, 02:13: That's really no excuse. Lots of games get pirated to hell and back. Titan Quest was hardly the exception. Even without piracy, the game would have been a buggy mess on release and word of mouth would have spread through forums and reviews.
I don't grant your premise that it was "buggy as hell" at release. It had bugs like many other games but "word spreading" was partially due to crashes experienced by pirates butting up against the copy protection.
I didn't say piracy was the only factor but it was surely a contributing one. Lack of a secure multiplayer component and a modest ad campaign didn't help it either.