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244. Re: id On RAGE Oct 10, 2011, 19:28 Ray Marden
I was playing through the mutant sewer/hospital, easily the most iconic portion of the game's advertising, and some of the internal corridor areas have terrible geometry and texturing - stuff that is worse than what Doom 3 had back in the day.

In the same area, the game actually has a portion where you need to power an electric lock to a gate that is blocking an escalator - an escalator that has only a 2-3 foot high barrier on the side. Of course, with the main character acting like his lower appendages have been amputated, this is a challenge.

Likewise, the boss in the area has a completely exposed brain. You can shoot endlessly into its open, exposed gray matter and nothing happens. However, shoot a rocket at the same area - a rocket that has such a small explosion area that it will not hurt you while you are standing just a few feet away - and you take off a third of the boss' health.

The game is not entirely like this, but it gives you an impression of how utterly confused and backward it can be at times.
You could think id would know how important a consistent art style is.
Wondering how many times I will be forced to play through the same levels,
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