Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Greenbelt, MD 08/22

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

238. Re: id On RAGE "Cluster!@#$" and Lead Platforms Oct 9, 2011, 19:21 theyarecomingforyou
 
I don't know if it has been mentioned but at QuakeCon 2011 Carmack stated that the textures had been compressed to optimise for 720p - the result being that on higher resolution displays, like the multi-megapixel resolutions available on PC - would suffer. He talked about wanting to do a dual-layer Blu-ray release for PS3 but not wanting to take the risk with the release approaching, and warned that the 256MB RAM of the PS3 would likely have been an issue. He also mentioned that he wanted to do a DLC release with a level that has the full textures.

So basically, the textures are crippled due to design concessions made for consoles. It's not because systems can't run them - it's because they couldn't spare the disk space (something that isn't an issue with digital distribution).
 
Avatar 22891
 
SteamID: theyarecomingforyou
Star Citizen: Blue's News
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo