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6. Re: Tribes Ascend Beta Next Month Oct 8, 2011, 19:14 Des
 
Hump wrote on Oct 8, 2011, 18:48:
Jerykk wrote on Oct 8, 2011, 18:01:
slightly off-topic: One thing about Vengeance that I thought was a great addition was the grappling hook. It was a skill that could be developed to allow one to change direction quickly. It wasn't unbalanced and it seemed to fit well within Tribes-style gameplay. I'd love to see something similar included in Ascend

Wasn't unbalanced? Are you kidding? It was horribly unbalanced and totally screwed chasers. Tribes is all about momentum and the ability to predict your opponent's movements based on things like speed and trajectory. When your opponent can instantly and drastically change direction, that makes things exponentially more difficult for chasers. In fact, unless the chaser also carried the grappler, he was screwed because there was no way he could change direction as quickly as cappers. Then there was also the ability for cappers to grapple to something and then just fly circles around it forever, making it much harder to hit them and causing stalemates to drag on much longer.

Tribes is about skill, right? I'm going on the assumption that people rise to a challenge. Also, maybe I didn't pay attention but some of the scenarios you mention I never saw (and I played quite a bit of Vengeance MP).

Anyhow. it more than likely wont be in so no use in arguing

Just took the time to read these replies.
Yes interesting on the mechanics of the grapple, but yes I'm assuming its not going to be features in this game.

What I do not want to see but I'm sure it will be in the game,due to Ascend being free to play, is unlocks for weapons, items amour packs etc. They are featured heavily in games like Call of Duty and Battlefield series, but they do not belong in Tribes.
 
 
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