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38. Re: PC Piracy and DRM Analysis Oct 1, 2011, 13:49 ForgedReality
 
Fion wrote on Oct 1, 2011, 13:30:
Furthermore a number of pirate games to see if they like them and then go back and purchase them if they do (for the multiplayer, etc.)

Exactly. Remember back in the day when companies would produce demo versions of games so you wouldn't have to end up wasting your money on something you can't return?

Maybe instead of bitching about piracy and making up numbers, these companies should fucking take a look at WHY people are pirating and take steps to make their actual product and its after-sales support more enticing rather than simply looking at the bottom line. At least make an attempt to alleviate the feeling that consumers feel like they might be getting ripped off if they buy something essentially sight unseen.
 
 
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