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Re: Aliens: Colonial Marines Trailers |
Oct 1, 2011, 02:20 |
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Jerykk wrote on Sep 30, 2011, 23:44: I saw this exact same demo live at E3. It was equally unimpressive there. It's basically CoD with xenomorphs. Completely linear, completely scripted, forces the player to wait for NPCs to move out of the way and/or open doors before letting them progress, etc. Also, the xenomorphs don't appear to bleed acid. You can shoot at them at point blank range and take no damage.
What I'd like to see is a dynamic, open-ended Aliens game where you can freely explore the galaxy and investigate space stations, colonies, etc, where Aliens may be building hives. It would basically be X-COM, only under the Aliens mythos. Well said, sir. Big +1 here! This is just a pre-scripted film on rails from what I've seen. Showing you where the turrets have to go?! Seriously? Shouldn't you be able to fuck that up on your own? And even in that moment you knew an alien was going to pop out of the vent to snatch the guy. Why can't you save him if you're quick enough? That's the sort of dynamic flow I want to see where the odds can change dependent on your abilities or lack therof.
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