panbient wrote on Sep 29, 2011, 18:08: On one hand I'm super jazzed for a new Mechwarrior game. On the other... I really wish they just redid the graphics engine for Mechwarrior2: Mercenaries. To me it was by far the best of the bunch. Full control over your mech company. Full control on what missions you took. Endless replayability with random missions, even once the 'real' campaign was done. No vindication story for some snot nosed noble who preferred slumming it up (are we playing a Hilton?). Just wicked awesome giant robot destruction.
I pretty much agree - I actually really enjoy a scripted, plot-driven campaign (I basically need such a thing to play games these days - I need some underlying sense of purpose as I progress), but Mechwarrior 2 Mercs had it nailed pretty good; you could balance out the main 'plot' missions with random side missions at a whim any time you needed to make some more money. MW4: Mercs sort of did a decent job with this with a gamut of secondary contracts you could pick up, but ultimately just didn't have the same magic. Especially because it didn't offer nearly the same level of control and micro-management.