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97. Re: Diablo III DRM Problems Sep 23, 2011, 22:03 merloid
 
Prez wrote on Sep 22, 2011, 20:50:
This straw man argument is getting a bit old. At the very least it's an apples to oranges comparison...

... I played Diablo 2 on a computer not connected to the internet, and I played it over a LAN not connected to the internet. These were features that would still be features had they not been subsequently removed to accommodate Blizzard's new asinine DRM scheme, and for no other reason. Conversely, no one ever complained about Guild Wars' lack of LAN play because it was never designed for it.

Just a personal observation here - It seems like some of the Blizzard faithful are going out of their way to rationalize this nonsense to themselves so that they feel less like tools for buying into Blizzard's bullshit here...

Says the person who resorts to ad hominem. Well, to use your reasoning, Diablo III, clearly, was never designed for LAN play so then why are you complaining? I hadn't considered my argument to be a straw man in any respect and this is very much an apples to apples comparison. Guild Wars 2 is being designed as an online only game.. as is Diablo III.

Deal with it.

If they add an offline mode during their beta, then they add it. Make no mistake, I'll be happy. But the point is that this is no more a DRM scheme than anything Guild Wars 2 is giving you.. or any other game that requires you to play on a server. There's nothing to rationalize here.. it is merely a fact.

And none of this negates the lack of features Diablo III seems to be shipping without. Such _as_ a seemingly lackluster waypoint system and no method for pausing the game, both features than can and have been added to other online-only games. Perhaps reasons why it's not going to ship until 2012..?
 
 
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