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28. Re: Crytek Developing Homefront Sequel Sep 20, 2011, 17:33 EddieTheHack
Crytek used the money from their early success with farcry to rapidly grow the company. Part of their business model is becoming a middleware provider similar to Epic. CE1 never did anything aside from being used as a base for Dunia - which Ubisoft owns fully. CE2 got exactly 1 third party license and that game did a bunch of nothing. Crytek did 2 in house titles using 2 teams: Warhead and Crysis - they sold decently enough but not well enough to float a studio that has grown to 5 branches through buyouts. Whatever cash they had they spent on growing the company. CE3 is getting used for their in house titles only and has not landed a single AAA studio license. Crysis 2 did not sell very well aside from initial shipments and was a financial disappointment given how much hype and resources went into it - not even a year later and the game is effectively dead. Crysis 2 sold 835K units on 360, 590K units on PS3 and 210K on PC. That's a grand total of 1.635 million units. Warhead alone almost did that just on the PC. Crytek can not be in a fiscally stable position. They spent scads of money buying out other developers and have spent scads of money trying to fix CE3 and get the industry to use it - and its all be for nothing. Now they are building games to order from a 3rd party? If they are not nearly broke they will be soon. EA does own crysis. Its theirs and they control it. The Yerli brothers are idiots when it comes to business. Crytek would rather buy studios than self finance future projects and remain independent and stable. They could not float the 30-50 million it takes to make a AAA game on their own because of idiotic management decision rooted in staggering arrogance on the part of the Yerli brothers. They could have done something amazing, but instead they have been reduced to turning tricks for second rate publishers.  
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