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13. Re: Dead Island Sells 1M in North America, Approaches 2M Worldwide Sep 15, 2011, 11:44 Asmo
Verno wrote on Sep 15, 2011, 11:20:
I was referring to Dead Island, your comparison was silly. The 360s problems are permanent in certain SKUs, Dead Island was mostly fixed up in under a week. Setting FoV is not a game breaking issue for most people, sorry. Most of the settings in Dead Island Helper are useful tweaks but not game breaking technical issues that are in any way comparable to having a broken console.


Now there's even an \out\ file fix for eyefinity that works almost perfectly.

Yes, the game devs should have had this shit sorted on release, but at least the game isn't locked down to the point the community can't apply the relatively easy fixes that it has.

Game has gone from completely unplayable (I use ESDF which conflicts with the multitude of perm bindings to the F key which aren't changeable from the in game key configs) to virtually bug free. The only problem I've found is after a long play session you get texture tears but this can be fixed by quitting/restarting.

It's certainly not the most polished diamond, but it still offers some fun co-op times.
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