Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

51. Re: Diablo III Lag-Free? Sep 14, 2011, 22:55 entr0py
 
It seems like this sort of implementation absolutely requires the client making certain predictions and assumptions. Which just trades accuracy for apparent ping.

For your fight with a mob to be "lag free" the game has to assume that, say, none of the players throw a fireball at your mob. If one of them does, then it has to retroactively correct for a mistaken assumption. That makes for weird inconsistencies and rubber-banding. Which can be just as aggravating as playing a game that runs at the ping of the slowest player.
 
Avatar 55038
 
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo