Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

42. Re: Diablo III Lag-Free? Sep 14, 2011, 15:06 Darks
 
Teddy wrote on Sep 14, 2011, 12:07:
Darks wrote on Sep 14, 2011, 11:49:
xXBatmanXx wrote on Sep 14, 2011, 11:12:
I have a hard time believing that they is NO latency.....seems like a marketing ploy.

Thereís no latency because thereís only a hand full of people playing the game. Take it from a Network Admin, to outright claim there is not latency is absurd. There is always latency and always will be, I donít care how you label it but Blizz is full of shit.

Maybe you should read the statement they made rather than calling them 'full of shit'. They said "Latency no longer matters at all for combat." They never said there is no latency, and more to the point, it wasn't even Blizzard that said it.

What they've suggested is not at all unrealistic. If the client handles the combat and movement calculations and doesn't require that the server respond before it can react to game activity, then the claim is perfectly accurate for your own personal experience.

The questions that remain are simply: What of friends playing with/against you? THAT seems impossible to create a zero latency solution for. And more to the point, what happens when the server doesn't like what the client sends? The theory of an instant disconnect sounds pretty ominous, but then I assume they thought of the possibility of corrupted packets and whatnot.

As well, a consideration is how long the server is willing to wait for it's information and what happens if it's not receiving it as quickly as it would like (issues with satellite connections, etc)

I should been a little clearer on my point on latency, I was referring more on the Coop side of the game. How are they going to handle that side of it and say it doesnít have latency? They said that the player wonít experience it, is that the host? Yes, the host may not have latency, but the clients most likely will. There are way too many other variables to consider when lag comes into play like routers and gateways. Not to mention someoneís ISP or the person you may be playing with Coop and his PC our router may be acting up.
 
Avatar 20498
 
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://nwvault.ign.com/View.php?view=Modules.Detail&id=6375
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo