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29. Re: Red Orchestra 2 Preloads Sep 13, 2011, 09:52 bhcompy
 
necrosis wrote on Sep 13, 2011, 09:20:
Nacelle wrote on Sep 13, 2011, 06:59:
I've been screwed too many times by devs that say it will have eyefinity support and don't live up to their promise. If I have to edit an ini file, the hud is streached, or the fov never feels right, I don't consider that eyefinity support. Half-Life 2 engine games and Bad Company 2 have worked correctly right for a long time now. When I see reviews where everyone Is playing this game without a hitch, I'll buy it then.
Whats that? Something that hardly anyone has isn't supported? Shock of shocks!

That's what you get for buying into a gimmick.

Bad enough that we have a lot of games even today that do not support widescreen properly (16:10 specifically) let alone this shit.

Yea, no tears over any lack of eyefinity support here. I think it's one thing to have that in an RTS or a game like EVE, but it's not something I would want in an FPS with an unrestricted FOV given the advantage that FOV provides to those few that have it. I'd much rather have real 16:10 resolution support as well. None of this 16:9 shit and none of this commandline crap to run the game(eg BF2).

Anyways, ordered this yesterday because I wanted to get it. RO was fun, if a bit difficult and clunky. RO2 feels more of the same, but looks a bit better. Would be nice to have a map, though, even if it's something to pull up out of game. They had intel maps back in the war. Could be I'm missing something, though.
 
 
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