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15. Re: Activision: Call of Duty Elite Sep 8, 2011, 12:45 ^Drag0n^
 
Verno wrote on Sep 8, 2011, 12:35:
"One of the most interesting things to me is how positive people are in the service. I'm most excited that within it, people are being supportive; they're actually talking to each other, and amongst each other," he says. "They're so happy to actually have a place to be part of a community, not a message board... they're actually behaving very much like people who just want to be social and have fun, not people who want to flame each other."

The above quote is some pretty hilarious pie in the sky PR talk that sounds painfully fake.

People are so excited to be a part of a community and open their wallets!!! Everything is so wonderful here and everyone is happy!!! It sounds like Kevin Butler talking about Playstation Home.

No kidding.

Obviously this guy was never the part of a gaming clan or club.

I just love how far they are willing to go to get away from the best policing that the game had: Independant dedicated servers run by individuals.

Adding carry-over XP & Perks totally fucked up the game. If they implemented them as "in-match" bonuses, and let us keep our dedicated servers, none of this crap would have happened to begin with. Sure, there would be a few asshat servers, but people would learn to avoid them.

Make no mistake, this is about the slippery slope to monetizing all aspects of gameplay.

In summary:


Dear gaming Industry: Let us have our Dedicated Servers and BanHammers back. We don't need a "community", we already have one; you're just not L-I-S-T-E-N-I-N-G to us.

^D^
 
Avatar 55075
 
"Never start a fight, but always finish it."
 
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