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169. Re: Deus Ex: Human Revolution Sep 1, 2011, 06:10 Beamer
I really do miss some of the concepts from Deus Ex. Skills, for instance. And the need for choice with the augs. Yeah, half the augs in Deus Ex were worthless, and regenerating health was really the only active one I recall using, and I made the same choices on all 3 playthroughs, but I liked the idea of having to choose more than having 14 praxis points laying around because nothing seems to matter.

On the other hand, I'm enjoying this far more than Deus Ex, in part because the combat feels so good. Skills would have ruined that. If I aim a lasered, silenced 10mm pistol at a guy's head from long distance I can be sure that guy is going to die - combat is just buttery smooth. In the original it wouldn't be until around halfway through that I could be sure that guy would die, and that made much of the early part of the game as annoying as it was intriguing.

I do feel, though, that perhaps radar, 3rd person cover and diving from cover to cover should all have been augs.

Lastly, part of what makes combat feel so good is the instant gratification. Get a kill and not only are the animations satisfying but you get the +10 pop up. Get a headshot and there's an additional +10. Do it with the tranq and it totals to +30. I've said for a long while that instant feedback like that is very, very satisfying.
Most here slaughtered Modern Warfare for doing it. It was a great idea there and it's a better idea here.
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