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40. Re: Steam From Dust Refunds Aug 24, 2011, 15:54 Darks
necrosis wrote on Aug 24, 2011, 15:39:
Darks wrote on Aug 24, 2011, 13:35:
Verno wrote on Aug 24, 2011, 13:13:
Satoru wrote on Aug 24, 2011, 13:08:
One time online activation has been extremely effective against games being released before their street date. Pre-street date releases of PC games are pretty much in the minority now. Where as on the console side it's still a major problem.

I'm not sure about that, I think if I go back over the past two years there have been a fair number of pre-release leaks of PC titles with online activation. There's nothing really tying online activation to less pre-release piracy that can't also be the result of a dozen other factors.

I don't agree with your conclusion either, I think if anything it would be more related to the fact that digital distribution has taken over to a large extent that many of the old sources for early PC releases simply aren't around anymore. Most pre-release leaks come from review and retail sources. Publishers have wisened up to this in many ways and delay shipments as long as possible. They've also started using better methods of tracking review copies or sourcing them via DD sites.

The PC AAA side of the industry has largely waned while the consoles became more prevalent. Console games need more advance notice for many reasons so they probably get their copies much sooner and due to their increased popularity it is a lot easier to get your hands on a game pre-release and upload it somewhere.

Your Wrong, HAWX 2. There are no known cracks for that game. Itís one of those games where the Scene has not put a lot of effort into cracking. Again, they sit, wait and buy it when itís cheap.

He's not wrong then, it's not unbreakable it's just that no one cares. The same scheme has been used in other titles and was circumvented.

I disagree Verno, until an actual crack comes out its unbreakable. Thatís a win for Ubi. Try and word it any way you like, but there are no cracks for this game. So, Iím right in what I said. This also leads Ubi to belive their methods are working.
And because there is no solid proof there is a God he must exist? That is basically what you are saying.

People said Game Cube was "uncrackable" because there was nothing out there to run unsigned games for a really long time but it was because no one gave a shit. No one was really putting mass effort into it like they did with XBox and PS2.

Saying something 'is' because there is no proof it 'is not' is just stupid.

Ok, so your one of those nut jobs that also believes just because you canít see the Air your breathing that there is none either? Just donít hold your breath to long. Iím sure everything is breakable, of that thereís no question if you want to spend the time doing it. Scene crackers will not spend an excessive amount of time trying to crack a game. Especially one that is not main stream. Take Assassins Creed 2 or 3, canít recall the exact one that started all of the online persistent crap.

That game had how many cracks released because of all the hidden content that activated as you went and had to pull down the extra content so the game could continue? A lot! If that game wasnít a main stream game it would not have been cracked. HAWX 2 is another one of those games.
There are so many GPS links to the online content that they just dropped this game because they felt it wasnít worth the time or effort to even crack it. To me thatís a product thatís unbreakable and a win for Ubi. Their methods of this type of DRM is working wither you all admit it or not it is. If Ubi makes is so difficult to break their scheme then they win if the scene deems it not worth the effort.

Ill also add that publishers deem a win if they can keep a game from being cracked within the first month of release. To them thatís success because the people who canít wait for a games to be cracked might eventually buy it. Again they feel this is a win because their DRM did what they wanted it to do.
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