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36. Re: Eidos Montreal: Deus Ex: Invisible War a Aug 12, 2011, 16:46 Mashiki Amiketo
 
kanniballl wrote on Aug 12, 2011, 14:43:
- Universal Ammo - keep things simpler, focus groups say they hate finding ammo for their favorite weapon
Intentionally makes better weapons better, and stops you from sniping everything to death. More play, more options, more paths, more choices. Don't have any stun prods, but have tranq darts? Kick ass. Better make sure that guy you're going to tranq is away from the alarm. Universal ammo is generally a pretty bad idea and detracts from realistic elements. That's like saying the round from a 9mm will work kick ass in your 30.06. Not only is there a difference in penetration power, but anyone who thinks that going to a universal ammo type like 5.56mm will be the same as 50cal for a sniper rifle.

- Passwords - people hated having to write down passwords for the terminals. Make it an auto-enter
Except in the game, it included a fancy notepad built right in, and you could annotate just about everything including adding passwords, login names, and so on.

- Inventory - people hated playing puzzles with their packs
Dunno, seems fairly decent to me. DXHR does a good option of autosorting. I suppose once you have it setup right you have it setup right. The only real issue I had, was when you lost everything and had to recover it. It meant you needed to take a few minutes to resort it all.

Does DE:HR use passwords and how do they handle it?
Yep. They use the 'human stupidity' method for finding them. But if you know the password, and read it(in your infolink), it'll popup. But sometimes there will be s: sticked on a postit note nearby
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
 
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