Jerykk wrote on Aug 11, 2011, 22:56: The guy who wrote the T:A preview sounded like a noob. Health regen doesn't make a difference? Really? So, a heavy sitting on his flag who never has to leave to repair himself doesn't make a difference? Or a capper who's able to disc jump an infinite number of times because he can heal an infinite number of times doesn't make a difference? Or the fact that you can longer customize your loadout, which was one of the defining features of Tribes? Or the fact that you spawn in a predefined loadout, almost completely negating the importance of inventory stations and generators?
The writer can criticize the posters at Tribalwar all he wants but at least they know what they're talking about.
Agreed. Taking the complexity out of Tribes removes a large part of what separated it from other games. All of that stuff has impact on the gameplay itself. What's really frustrating is that they started out doing lip service on how faithful it was going to be but every piece of news is about them dumbing something down. Micro transactions and all of this streamlining is rapidly moving this game out of my radar.
Playing: Dark Souls 2: Scholars of the First Sin Watching: Mr. Robot