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130. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 17:55 jsmith
Theo wrote on Aug 10, 2011, 17:07:
try telling that to the poor sap that bought boxed HL2 with no internet and tried to play it.

Fair point to some degree. However, the seeds for Always-on DRM were planted by Ubisoft, not Valve. Valve did not require an Always-on connection, nor did it require a followup connection of any type if you chose to put Steam into offline mode (and retain full functionality of the game in single player mode).

The closest Valve has come with their games is similar to release day DRM, where you have to connect once to verify (install / register with Steam) and that is it. You can go offline once that is completed. Quite a few developers and publishers have gone this route with a one time connection during the install process. And while this is not 100% ideal for every PC user, it sure is a lot more convenient than having to remain connected to the internet at all times.

Valve has made quite a lot of headway with improving Steam over the years, and has never once advanced towards an Always-on connection like Ubisoft started doing. Even the having to connect once to the internet was not pioneered by them.

D_K_night wrote on Aug 10, 2011, 17:08:
honestly WTF is your problem ppl. If you're playing a game on your GAMING MACHINE, you're connected. Yes, you are. You're a big fat liar if you actually unplug yourself before you start the game up.

Gaming on the go? What's your iphone for? You really gonna lug that big, bad laptop with you to go camping? lol

People are not arguing the Always-on connection while located in a home with a solid internet connection. Well, they are about one point: what happens if you lose your internet signal.

What people are pissed about are all the other reasons listed:

* In the military / stationed overseas.
* Flying.
* Commuting on public transit.
* Staying in hotels / motels without internet access or those that charge for it.
* Spending time away from home in a location without internet.
* Unable to spend ridiculous amounts of money on internet tethering plans.
* Using your computer outdoors.
* Live in a small / rural town.
* Using an ISP that charges based on connection time.
* Moving to a new location / without internet for a few weeks.
* Living in a dorm where the required ports are blocked.
* Long road trips.
* Visiting family where internet isn't accessible / possible / allowed.
* Residing anywhere in the world where internet isn't a common household feature.

This list just names a few. People are not always in a black and white situation. A lot of people meet at least one these criteria listed above at some point in their life. Just because you do not travel, aren't in the military, never go on trips, visit friends and family without internet, move to a new location, use a laptop, forced to use an ISP with ridiculous tethering plans or charge by the time used, stayed in a hotel / motel without free internet, or are located in one of many locales around the world without a suitable internet connection does not make this a good DRM choice.

As for the iphone, really? Show me an iphone (or ipad for that matter) that has a nice 14+ inch screen, decent mouse / keyboard support and is able to run modern AAA games at a decent framerate, and doesn't charge you for usage when hitting 2 gigs a month.

As for lugging that laptop around, yes, quite a lot of people do just that. Whether it is for work, watching HD movies, playing current modern games, giving presentations, running diagnostics, millions of people travel with their laptop. That was the whole point in its design, for traveling and being carried with you.

So why not speak out and encourage publishers and developers to look elsewhere for their DRM needs. Encourage them to come up with a solution that does not inconvenience potentially millions upon millions of PC users at one point or another. What harm is there in that?
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