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95. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 15:02 jsmith
^Drag0n^ wrote on Aug 10, 2011, 14:51:
ItBurn wrote on Aug 10, 2011, 14:42:
...I don't know a single person who isn't online 100% of the time. Sure there will be some people negatively affected by this...

You're not likely to be online while gaming if:

You fly
You commute on public transit
You stay in hotels that charge for internet access
You spend time away from home
You don't (have the cash to) spend $100+/month on "capped" teathering plans
You use your PC outside
You live in small towns
You have an asshat ISP that charges you based on connection time (see COX, and most of the EU)...

Exactly, and to add a few more:

* Moved to a new location and are without internet for a few weeks.
* Living in a dorm where required ports are blocked.
* Long road trips.
* Visiting relatives who do not have internet or don't allow its usage.
* Live in various locations around the globe where internet access isn't a common household feature.

Just because it doesn't affect you doesn't make it right. What happens when the next idiotic idea starts to garner steam from developers and it does affect you, I'm sure you would like to have the support of the PC user base and not just those who are being affected.

In the past, enough of an outcry has curtailed or even reversed ideas from developers and publishers. Hopefully this one will follow suit as well.

I'm not against developers protecting their investments, I'm against developers protecting their investments at the expense of the legit PC purchasing user base.
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