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Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More |
Aug 2, 2011, 09:46 |
Verno |
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Bhruic wrote on Aug 2, 2011, 09:38: It's already celebrated its first birthday, so it may be "young", but it's stood pretty strong so far. The days of all games having emulated servers are over. I can't think offhand of any examples of emulated servers for games within the last couple of years. Uhhh? I'm referring to the ability to play offline, not total multiplayer. The Ubisoft 'always be connected' titles were emulated, most of them anyway. I don't know what makes you think that pirates will just give up because it becomes difficult, they have shown that they will not do that time and time again. Some of them even go back and crack years old games. The real question is whether an offline crack will materialize in enough time to matter. Either way it probably be a lot less trivial to implement a basic server emulator to enable offline play as opposed to something that allows full multiplayer.
The only real way to prevent server emulation is to do what OnLive does and stream most of the content. They can certainly make it difficult and obfuscate by hosting character data server-side which is what they appear to be doing but I doubt it will be impossible. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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