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31. Re: Sunday Consolidation Jul 18, 2011, 12:07 Suddenly_Dead
 
Jerykk wrote on Jul 18, 2011, 01:23:
Also, the lack of a mandatory hard drive in the 360 was a big limitation.

Yeah, that remains a huge issue even today. Because not all Xboxes have HDs, MS requires that all patches be 4MB or less. You can imagine how problematic that is for developers.

That, and consider the lower amount of memory in the consoles. You can't hold as many things in RAM, so you need to swap assets in and out more frequently. When you do though, you've got to deal with the sluggish disc drive. Much pain.

Beamer wrote on Jul 17, 2011, 23:04:
I also don't get what kind of list someone wants. Nor do I understand how you guys don't realize that the memory overhead on consoles is far, far less than PCs.

I've got several PC games, not even very recent, that use around at least 1 GB of RAM (just system RAM, not even including VRAM) when running. The 360 has what, 512 MB shared RAM?

The 360 was pretty reasonable when it was released, except for the memory thing (and the related HDD thing). That seems to be a frequent limitation among consoles.
 
 
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