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16. Re: Mass Effect 3 Learning From ME2 and DA2 Mistakes Jul 1, 2011, 13:43 Slashman
 
Lorcin wrote on Jul 1, 2011, 11:46:
I liked ME2 - as a shooter with a bit of a story. Wouldn't really say it was an RPG but I did enjoy it.

Except the stupid planet scanning bit - couldn't be bothered with that. But hey that's what trainers are made for.

That's mostly my take on ME2. I actually think that the direction they took with ME2 fits better with the type of game and story it tells. I didn't think they needed to be quite so heavy handed in removing the customization options for skills, companions and weapons, but it worked much better as a 3rd person shooter with light RPG elements.

Planet scanning wasn't the most fun thing in the world, but I think a lot of people are exaggerating how bad it was. You also didn't need to do half as much of it on your successive playthroughs. It also lead to a lot of the side missions in the game so it served a purpose.

Bioware's major mistake has been in thinking that they can apply the same treatment to any of their game franchises and make it work like it did for ME2. Attempting that with DA2 was abysmally stupid. No one expected it or wanted it.

I think most of the console crowd was simply upset with the control scheme and perceived difficulty of combat in the first game. They took that to mean that Dragon Effect 2 was the way to go and it obviously didn't pay off.

I hope they learn from their mistakes...and I'll be suspending my purchase of ME3 until such time as I'm satisfied that they have.
 
 
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