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21. Re: Duke Nukem Forever Demo Today Jun 21, 2011, 14:36 Teddy
Yep. SOF2 had the ability to create random missions. It used templates of areas, tossed in randomly placed groups of enemies (in random numbers) and off you went.

Granted the mission types were generic, "Get item from here, go to extraction point." or "Escape from the prison camp and get to extraction point." But such is the nature of randomly generated stuff, they have to have a basic framework.

Let me see if I can't find some info on it.

Edit: Templates isn't really the right term. It wasn't one set of levels that just had randomly placed enemies. I mean more, sections of map strung together in different orders, you'd see repetition in the buildings, but they'd be in different locations, etc.

This comment was edited on Jun 21, 2011, 14:50.
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