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Re: Battlefield 3 PS3 Footage |
Jun 17, 2011, 22:17 |
Teddy |
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everyone wrote on Jun 17, 2011, 21:33:
Wildone wrote on Jun 17, 2011, 20:41: Sorry to bust your bubble but bullets can really do that, think you can hide behind a car door? no way bub I never mentioned realism and I never mentioned car doors, but thanks for the entirely irrelevant input.
Suddenly_Dead wrote on Jun 17, 2011, 20:58: It's also fun as hell. Destruction and adapting to it is part of the strategy. Being able to just shoot someone you would have had to flush out with a grenade or try to flank in BF2, is not more strategical. I don't consider making the game more spammy and brainless to be conducive to 'fun times', either. Calling it brainless is being pretty naive. You're only looking at it from one side. KNOWING that the walls can be torn away from right in front of you requires the one hiding to plan better, rather than running and hiding within an enclosed building.
Many buildings also have alternate exits, it's a rarity to see buildings with only one way in and one way out. Barring that, to escape, he could just blow a hole in the far wall behind him and pop out from behind the building to ambush the people who expected him to be inside. Or he could position himself so that he can get behind entire buildings as opposed to single walls.
As for the concept of strategy. Strategy is built on options. If the only options you have are to stand outside the building waiting for him to try and get out, try to run in, or throw a grenade inside. That's just 3 different tactics. Your opponent on the other hand is left with 2, hide or run out.
When you can destroy the walls as well, you have all 3 of those options, plus the option to fire blindly into the wall hoping to hit your opponent. Failing to do so, generally means your death as you're desperately trying to reload while your opponent pops out to kill you. You can alternately use some form of explosive to put a hole in one of the walls, hoping to expose or possibly kill your opponent. Failing to do so means he now has two locations to return fire from or attempt an escape, or worse, he was waiting for that and lobs a grenade out just as you take the wall down and you're left either dead or scrambling for cover while he escapes from the building.
Destruction doesn't in the LEAST make combat less strategic. Quite the contrary, it allows for more. If you're looking for simple, clean cut strategy then no doubt you'll hate it. This is much messier, more chaotic and requires you to think more, since there are more possible actions to anticipate from your opponent. |
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