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| 17. |
Re: Game Reviews |
Jun 17, 2011, 04:13 |
Nucas |
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eRe4s3r wrote on Jun 14, 2011, 15:46: The funny thing is, all that engine needed is a slight shader upgrade to DX9 and DX10 levels, and it'd look better than the crap they put out now.
Yeah polycounts were low, but in turn you could have had hundreds of active npcs, huge scale battles, massive carnage and stuff like that. Its really befuddling why they scrapped that version.
Or for that matter, why didn't gearbox not simply grab the Frostbite engine or the Geomod 2 engine ? At least then you'd have proper destruction and physics... argh, the madness this comment is brilliant commentary on the state of the game's development, hopefully deliberate. |
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