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44. Re: SSFIV AE Uses Always-On DRM May 26, 2011, 08:59 Parallax Abstraction
 
cliffski wrote on May 26, 2011, 08:12:
the amount of data that would need to be transferred would be trivial. laughably lower than just a few emails a day.

The amount that NEEDS to be transferred and the amount that WILL be transferred are very different things, particularly if this DRM is not developed by the most adept programmer. I seem to recall people reporting that AC2 was pushing 50K/sec+ consistently when it was released, though I never validated this myself because I didn't buy it on PC. Also, I'm not into paying full price for a game that the publisher can and will turn the servers off, rendering it unplayable at one point.
 
Parallax Abstraction
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