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5. Re: On Mass Effect 3 Choices May 18, 2011, 14:06 Creston
 
Mashiki Amiketo wrote on May 18, 2011, 12:59:
Jerykk wrote on May 18, 2011, 12:36:
An e-mail from a Rachni janitor would be pretty awesome, actually.
We speak through muddy waters, coloured by song. This place is covered by strange smells of the ancient past. Send the children more wipes.

That is so full of win, it should actually be put into ME3.

I wonder why people fail to see the things where the choices actually DID make a noticeable difference. The entire citadel felt different based on whether you saved the council or not. Saving Wrex (and having him try to reform the Krogan) vs killing him (and having Worf lead them on in their old ways), etc.

Yes, I was disappointed too with the large amounts of emails just vaguely referencing your previous decisions (even though that in itself was already more than pretty much every other game ever does), but there WERE some pretty big decisions that carried over into ME2.

And I'm sorry, Verno, but they didn't go through all this much trouble with the Rachni to just not take the story anywhere beyond an email. I just don't buy it.

I think your decision whether to keep or destroy the potential Genophage cure will also have a major effect.

I could be wrong, of course, but I think ME3 will be quite a surprise where this stuff is concerned. I think ME2 didn't have too many effects from the major decisions in it because it was the middle game. They would have opened up a ridiculous amount of possibilities otherwise. In ME3, they can tie everything off one way or the other, so I think it'll definitely be far more noticeable.

Creston
 
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