Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

4. Re: Quote of the  Day May 18, 2011, 11:10 Atomic
 
No other industry I can think of spends so much time worrying about second-hand sales. If folks perceive value in your product at the price point you offer it, they will buy it. If they don't, start figuring out your value proposition, not looking for or blaming other factors.

Any way you slice it, for many people, $60 is a lot for a game. How many more would buy if the price was lower, or say, if three friends could pay $20 and share the product purchased. In that scenario, you have addressed both piracy and second-hand sales. All $60 goes directly to the publisher/developer.

As the "pay what you want" pricing models has shown, there will always be cheapskates and pirates. Don't mess up your front end value proposition trying to compensate for them. Factor it into your bottom line as a straight percentage, and then ignore it. Do the right thing up front, and the rest will follow.
 
Avatar 2718
 
"We don't stop playing because we grow old; we grow old because we stop playing."
-George Bernard Shaw
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo