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48. Re: Brink Patched, Free DLC Planned May 15, 2011, 21:17 .Drifter
 
Jerykk wrote on May 15, 2011, 04:12:
I can see why a lot of people don't like the game. The levels are full of brutal chokepoints that put offense at a severe disadvantage. TF2 has similar level design, except it offers multiple ways to break through (spies, ubers, etc). In Brink, you're pretty much screwed since it only takes a few hits to kill you. Considering how much of a disadvantage that offense has, it's especially lame that the defensive team can quickly undo hacks.

This pretty much sums up just about my biggest issue with the game so far.
I've completed the game as one of the rebels, trying it now as a cop, and so far the worst map in my opinion is the airport one where you have to crack the safe and get out with the documents inside. The room the safe is in has three entrances, and the defending team can basically guard all 3 from the upper level entrance. Congregate there with a watch force on either side, and you pretty much own the room. They're coming left? Shift forces there, right, the same, center, well they're already all there. At this point, even when my team manages to get the data and nearly make it to the exit point, it's always seems to be nearly smothered by the opposing team who takes the carrier out at the last second and then the whole process begins again.
 
 
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