Sepharo wrote on May 15, 2011, 15:07: That's generally how objectives like this play right?
Take CS for example, it doesn't take much camp a bomb site all round but it does take either a few very talented players or a coordinated team effort to plant the bomb.
In Wolf:ET everyone would always play the D-Day map where you had to blow open the doors and cap the intel. Most maps the allies wouldn't even make it up the beach let alone to the intel.
It is how they generally play, but question is, should it be? Even in CS bomb objective mode there were two bomb sites forcing the defnders to split up while the attackers could choose which to hit.
While there are secondary objective points that defenders will occasionally fan out to protect, they're non-essential in terms of mission completion.
Perhaps something that required multiple essential objectives to be completed but didn't require they be done in any specific order. It would force the defenders to split and would require more communication and coordination from the teams.