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| 72. |
Re: Valve Single Player Clarification |
May 10, 2011, 18:16 |
Sepharo |
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When you first faced an opposing player with quad-damage in Quake or the berserk pack in Doom did you just give up? Or did you try to find the best way to mitigate their advantage.
Nobody starts with an inherent advantage in Quake or Doom. Everybody starts with the same weapons and abilities. If you want to get better weapons or Quad Damage, you have to work for it.
Just like you have to work to achieve your unlockables. We've now established that you're comfortable with imbalances, we're just talking about timescale; matches versus longer periods of time. I think we'll score this one a point in my favour, eh?
I saw this response coming as soon as I read Jerykk's point, it was predictable, but equating the two is idiotic.
A match/round/whatever is a single unit of play. Within that playtime the aim is to be the best. Competing with people who have Dmg++++ because they've been playing 8 hours a day for a month is not even close to someone who fragged 3 guys in a rush for the quad damage which spawns repeatedly during the round.
One is skill based and the other is merely time-played based. You can be terrible but as long as you've been terrible for longer than the others in the server you'll have better unlockables. |
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| [I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr |
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