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9. Re: Op Ed May 8, 2011, 20:40 Slashman
 
The problem is that getting people to try a game that has received almost no marketing or other exposure to the public, is extremely difficult.

I doubt I'd have bought Sanctum for $30, or Magicka or Trine or Revenge of the Titans.

I didn't even know about those games until very shortly before their release dates.

The lower price point of Indie games allows them to be a more tempting buy for many people.

The great thing about this(that Cliffski seems to be missing) is that any indie developer is free to set any price they want on a game. I'd welcome an experiment from him where he sets the price that he thinks his games should be sold for and see what happens.

What does he have to lose?
 
 
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